First IGI recording - 13.7.2006
Last IGI recording - 1.12.2008
First completed run - 8.8.2006 (total time 1h 01m 23s)
Size of "source" files - 24,7 GB

Here are the final times (rounded up) with old times in brackets. These times are WITH ingame animations but SDA timing is WITHOUT them.

L01 - 1:06 (1:23)
L02 - 1:51 (1:53)
L03 - 4:52 (5:06)
L04 - 4:41 (4:41)
L05 - 2:31 (3:58)
L06 - 3:14 (4:47)
L07 - 3:28 (3:29)
L08 - 4:10 (5:00)
L09 - 2:52 (2:55)
L10 - 5:13 (5:17)
L11 - 4:15 (4:30)
L12 - 3:53 (5:25)
L13 - 3:42 (5:21)
L14 - 3:57 (7:36)

TOTAL TIME: 49m 38s (89 339 frames with 30 frames per second) SDA TIME: 44m 48,5s


Old Project IGI speedrun trailer - Download

New Project IGI speedrun teaser - Download

Project IGI speedrun BLOOPERS - Download



In most levels there are bugs...They are not so obvious for casual player, but we (Kwoky and watchOut) found ways how to use them to have the speedrun faster. There are also many bugs which are pretty useless or very health consuming (not worth the loss). Thereīs very bad AI in this game. On easy difficulty enemies are unable to shoot you, even if you are standing right in front of their noses. Sometimes you have 70% of health and suddenly you are dead. Thatīs really depressing.

We spent a lot of time on research - jumping and glitches. We measured our jumping in the level 3 on the airport. Itīs good to measure it there, because itīs long enough. Here are some of our results:
Walking forward (different weapons) - 1m 22s
walking sideways or backwards - 1m 40s
jumping forward - 1m 17s
jumping forward while shooting - 1m 17s
Kwokyīs "strafe" - 1m 12,5s
watch0utīs "strafe" - 1m 13s

The speed is not affected by the weapon you hold in your hands. To know where to go, who to kill, where to fall and so on, we used sometimes a trainer for god mode and unlimited ammo. But the final speedrun in NOT affected by this "cheat".

There is one problem with timing the run. I am able to skip intro of each level, but not the outro. So it must be included in the times. It hasnīt. SDA decided that timing should be without ingame animations. That means 5 extra minutes for us :)

WatchOut was the one, who inspired me to run this game. I loved it before, but forgot about it :) He started playing and I saw, that IGI is very good game to speedrun. There is no save system during the missions which makes the game pretty hard (for casual players, that we were), even on "easy" skill. We played it together, gave advices to each other and laughed a lot. WatchOut found most of the glitches and shortcuts, I just performed them faster :) His times are also very good (1 second slower for example :D).

Thanks goes to InsaneB4st4rd, Ewil, nate and mikwuyma from SDA forum. They were all very helpful and our run would be impossible without their help.

Special thanks goes to SCM. He was the guy who tried to beat our times. So we had to improve our run and we improved it a lot more than we thought it is possible.